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Wednesday, October 27, 2010

BOTH IN TIME AND BEYOND IT: HOW TO ESCAPE IT

that's also how wargames are like literature ... they both want you to linger ... one does it by brilliance the other by giving you things to do ... they are more of course dissimilar than alike ... brilliance for instance makes us pause but a list of things to do usually comes with a deadline as wargames do with their sequences of play and limited number of turns ... the well-spoken word the haunting sonata give us pause to wonder and wonder is the pathway to the eternal ... everything in a wargame from movement rules to victory conditions is governed ruled and harassed by time ... just reading a good novel distracted by an abstraction you can miss your stop on the line ... but literature is more charged than that ... best wait till you get home to read it ... wargames now that they're on the small screen can be played anywhere ... their abstracted distractions are always a run in time ... historic ancient nostalgic fictive what if could you do better running time ... nonetheless consuming sometimes wasting real time ... as if after all we meant just killing time 2/2

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